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The flag of the "Great Renewal". the later Terran alliance of warmongers and emperors who sought to instantly dominate all of Jerde through a planetwide genocide.

The Fifty-Six Tyrants (Late Ardeschi: Draanoen Virexan-ses) were various armies from other dimensions that invaded Jerde during the Third World War.


They are also known in historical records as:

  • Terrans
  • Earthlings
  • Devils
  • Children of Hell
  • Hellspawn
  • Hellish
  • Unholy Ones
  • Fifty-Six
  • Incarnate Evil
  • Terrors (from Ingelisk, one of their languages)
  • The Face of Hate
  • Hate Incarnate
  • Every Sin Given Form

More commonly, they were known either as Terrans or The Great Enemy.

In the Galaxy, they were also known as the Children of Loki.


The Fifty-Six Tyrants were summoned through various portals during the Third World War, as armies became more desperate for more soldiers to slaughter their enemies. Many of these warlords were killed and tortured by the same depraved hordes that they brought to that world.

Most of them established societies and regimes that seemed brutal, erratic, or just plain disgusting to the Jerdiskar. Some were tolerated because the Jerdiskar were not powerful or willing enough to stop the Terrans. Others had similar views, allowing Jerdiskar supporters to join forces with them in their bloody crusades. Five of these warbands were even accepted by the Jerdiskar because they were not as brutal as the rest, or simply because their cultures and views were more similar.

Eventually, the Jerdiskar learned that each of these had a cause, an event that drove them to their insanity and fanaticism. Those became lessons that the more successful and idealistic nations of Jerde took on to avoid becoming like the Fifty-Six. The Fifty-Six mostly came from dystopian worlds and wastelands, and their dire conditions or their radicalised views made them more hostile and aggressive.

During Denlotian times, they or their destructive attitudes were collectively known as The Great Enemy or The Enemy. Their behaviours ranged from selfishness, delaying, delayed gratification, work culture, rugged individualism, corporate mentality, treating disasters as lessons, and many more that suggest a selfish, heartless attitude.

Even some "good" behaviours, such as patience and diligence, were seen as unhealthy because they will not allow a problem to be resolved quickly, especially to preserve middle-aged abusers and pre-war survivors accused of abusing their own children and workers.


The Fifty-Six Tyrants
  • Autonym
Other names Symbols Type of society
  • Aspects
  • Cause
  • Motivations
  • Allies (if any)
Actions against Jerdiskar
  • Initial targets
  • Fate
  • Summoners
  • Why were they summoned?
  • Fate of the summoners?
1: The Red Collective
  • Socialist World State
  • Sovoiska
  • Voiska
  • Krasonei
  • Grasalja
  • Total Submission
  • Red Demons
  • A star formed with six sickles around a spear and hammer
  • Red flag with the same symbol in yellow, three stars above
Communist empire
  • Leader: Supreme Director of the Politburo
  • Veneration of a supreme leader
  • Militarism
  • Establish communist states and form a network as the final utopia, create a coercive, communal-minded society.
Thralond, West Darros
  • Red Union of West Darros
Enslavement, destruction of various cultures
  • Local peoples
  • Lost Ardeschen territories, survived in Darros, founded the Second Red Front.
  • First Red Front
  • Supporters to bolster their militaries in a bid for global conquest.
2: The Pure Sons

  • Arischania White Imperium
  • Wenmahoi (Heronoi, later)
  • A "spider rune"
  • White and black flag, red runes written with blood.
Racial supremacist empire
  • Leader: Incarnation of the Race-Soul
  • Mass murder, brutality
  • Crude, vulgar racism, hypocritical "high culture"
Vlodorra, Vlodorga ("The Bloodied")
  • Rose to power after a Great Catastrophe, war against the other empire of Grossweissreich, which it denounced as "too disorderly".
  • Domination and extermination of all other peoples, including other Whites considered too "weak" or "impure"
East of Ardesch Slaughter
  • Ardesch and its neighbours, the Southlanders
  • Assimilated into Rannarisk imperial forces, some were enslaved, some were killed as sacrifices to Odin
Rannariskar agents
  • To slaughter the world.
3: Pale Horrors
  • Renewed Republic
  • Jusei
  • Jovesei
  • Janvoi
  • Jusaval
  • White Demons
  • Sand Demons
  • An eagle with a snake's head
  • A blue and white flag, with twelve stars.
Militarist corporate dictatorship
  • Leader: President
  • White uniforms
  • Advanced aircrafts and military
  • Corporatist militarism
  • Hatred of anything not fitting their standards
  • Colonisation (so-called "freedom" or "democracy", but by enslaving conquered subjects)
  • The original government from which the Grabgoss Church broke away from, it was barely reestablished and militarised after a great collapse
  • Dominate Jerde in the name of its so-called "democracy".
New Irajon Persecution and enslavement of the locals, destruction of native Kekhaulid culture
  • Expelled by a Paharalek resistance movement
The government of Paharalia
  • To defend Paharalia and the Vozonid Empire from the Corporations and warlords
  • Usurped by the Pale Horrors and forcibly assimilated into Dolorian culture.
4: Wild Children
  • Feral Freefolk
  • "666/FFF"
  • Dark Shrouds
  • Red Claws
  • Purple Hounds
  • Wolf's claw
  • Black and red with a claw (Dark Shrouds), Red with yellow foxes (Red Claws), Purple and pink stripes (Purple Hounds)
  • Leaders: none, only commanders (Dark Shrouds); Wolf Prophet (Red Claws); Fox King (Purple Hounds)
  • Everyone in the Wild Children must wear a wolf suit
  • Rejection of gender
  • Hatred of traditional culture and history
  • Three societies - federal commune, communal dictatorship, and hedonistic warband
  • Torture by a state church.
  • Overthrow everything resembling the state church's society, punish humanity, form a new utopia and enforce it as their ideal society, live in perpetual pleasure.
South of Rannar Desecration, raiding, vandalism, murder sprees
  • Other locals and anyone who happened to look old-fashioned, affluent, or religious
  • Killed off by the Third World War, some survivors went to the Lords of Power and the Second Red Front.
Fenorii militants
  • To spread chaos and bring about the downfall of Rannar. Plunder the riches and tombs of Redjetesh and Rutulyra.
5: Black Pillars
  • God's Righteous Army


  • An open book, a quill turned into a sword
  • A black flag with a white quill forming three flames
Theocratic empire
  • Monotheist, very intolerant of all other faiths, regards nonbelievers as mentally-ill.
  • Very brutal
  • Often cries about persecution by showing pictures of murdered women and children
  • Demands everyone else to "respect our sentiments" under pain of a brutal death.
  • Seven Scriptures
  • Black uniforms, armour, and flags
  • Hatred of art and music
  • Bombed by a technologically-advanced hedonist empire, the Pale Liberators.
  • Rejected by the Enlightenment Party for being too warlike and strict.
  • Rebelled against the Pompadours for being too obsessed with lavish palaces instead of the Seven Scriptures.
  • Force all of Jerde to convert to its one God to avoid his wrath, have a quick and brutal passage to its Warrior Heaven.
West of Zarijana Mass murder and torture, enslavement to worship the God of Heaven.
  • Zarijana, Ardeschens
  • The Pompadours, another monotheist army who almost follow the same faith, were denounced as heretics for their materialism and slavery.
  • Mostly killed off, with some survivors fleeing east into the Lords of Power (as monotheist templars) or into the Red Front. They, along with the Grabgoss Theocracy, the Grey Templars, and the Pompadours, became the stereotype of monotheism in postwar Jerde.
29th Simurgh Army (declared outlawed by the Zarijanian Royal Government for attempting a coup d'etat)
  • To punish Zarijana for its corruption with a more brutal army.
  • The 29th Army was later slaughtered by the Black Pillars for refusing to worship the Great Lord of Heaven.
6: Butcher Lords
  • Children of Votna
  • A bloodied valknut formed from swords, a skull with fangs
  • Black flag with raven having jaws on its beak, three red and white stripes.
  • Worshipping Odin with brutality, cruelty, and self-torture
  • Murdering other Norse people, even worshippers of Odin, as "weaklings" that must be slaughtered.
  • Avoiding modern technology.
  • A pagan revival in its war-torn homeland, nearly exterminated by the White Imperium for disobeying the Emperor
  • Slaughter more enemies, torture themselves as the ultimate warriors of Odin.
Maardau A distorted form of worship of Odin through murder, warmongering, and human sacrifice
  • Any Ardeschen or Norse unfortunate enough to be right next to them
  • Utterly exterminated by the survivors, recruited by the Rannarisk Empire as berserkers, or marked as sacrifices in Odinic altars in fascist Rannar by the hundreds. As sacrifices to Odin, they were sliced open with swords, stabbed and torn to pieces, or they had their hearts ripped from them on altars.
Cult of Uldulfvindar
  • To create an army of slaughterers to undermine and destroy Ardesch
  • Exterminated and sacrificed by the Butcher Lords to desecrated altars to Odin.

Rannarisk Empire

  • To gain more warriors to be spent on brutal wars to slaughter its enemies. The worship of Odin by these insane fanatics is nothing more than an excuse to make them disposable.
7: North Soulless
  • Kennloth Corporation
  • A crescent moon with five clouds (logo), winged raccoon with a golf club (mascot)
  • Milky-orange banner with crescent on clouds emblem
Corporate empire
  • Leader: CEO
  • Corporate militias and ill-trained mercenaries
  • Everything costs money, and you must pay immediately and with expensive costs. This even includes drinking water within one's own quarters and drinking fountains, or even going to the toilet.
  • Anyone who is too poor to pay even for basic facilities is immediately put into slavery, and beaten and starved.


  • Become rich, powerful; enslave Jerde in the name of the CEO
Hothro Slavery, abuse
  • Other Hothrovians and neighboring peoples
  • Utterly destroyed by the Third World War.
The government of Remia
  • To protect itself from the other empires and summoned warlords
  • Remia is enslaved, but the leader who summoned them enjoyed a high post in the Kennloth Supercorporation. He is killed during the Third World War's ending.
8: South Soulless
  • Darlalon Corporation
  • A triangular logo with D-L fitted inside (logo), a fox swirling itself into a whirlwind (mascot)
  • Black-red, blue-black flags
Corporate empire
  • Leader: CEO
  • Armies made of professional but corrupt soldiers, the Enforcers and Collectors.
  • Anyone who is not a top-ranking official, or who does not spend enough as a consumer, may be put into slavery.
  • Become rich, powerful; enslave Jerde in the name of the CEO
Kuneb, central Rifandi Enslavement of locals, abuse
  • Rifandian peasants, Hothro and Turimbo
  • Utterly ruined during the Third World War, its surviving slaves liberated by the locals and protected by the Denlotia.
Norikchil, a warlord
  • An army to build up his forces to take over Kuneb.
  • Murdered, his remaining soldiers recruited into the Darlalon Corporation.
9: Grey Templars
  • Knights of the True God
Theocratic empire
  • Monotheistic
  • Militarist
  • Very intolerant of other beliefs, except for some allies (like the monotheist Palgarin)
Vilon, northern Palguenia Mass murder, torture, and persecution of the natives
  • Other Palguenians, Vilonians
  • Almost ruined by the Third World War, utterly exterminated by the survivors, monotheism banned in Palguenia with the Grey Templars and the Telxarin Church being used as examples of monotheism.
Palgarin, a monotheist region north of Palguenia that worships the Lord of Light
  • To summon an army to forcibly convert the rest of Palguenia to the Telxarin Church
  • Both of them managed to coexist, while occasional fights and murder broke out.
10: Vetarbroitar
  • Vetarbroitar
  • Norse religion
  • Mutated clones
  • Hatred of "Earthling culture"
  • Intolerant of certain words in the English language, which cause them to enter into a murderous rage
Stjorna (Rinnarverse northern Milky Way) north of Marnoxai Mass murders and violence
11: Saffron Front
  • Enlightened Order
  • Anti-aristocratic, a bit democratic in lower levels but centred on a "great leader" or "Chakravartin".
  • They were almost exterminated by the Enlightened Party, a monotheist tyranny.
  • Rebelled against the EP and the Decadent, denounced both of their deeds to create a more fairer society.
  • Survive and avoid being traumatised by reminders of their persecution.
southwestern Palkyras, east of Elessia Attacks against neighbours over violations of Dharmic law or traumatic reminders, celebrating such attacks
  • Neighbouring regions, especially anyone suspected of eating beef, cursing their parents, or simply talking ill about the Dharmic faith.
  • Isolated by the region, only contacted by a few distant allies
12: The Secure Orthodoxy
  • The Securist State
  • Securist Orthodoxy
  • Red and blue flag
Militant republic Grittis
  • Racist attacks and a civil war led to a very authoritarian government.
  • Avoid being traumatised by reminders of their enemies' brutality.
Exar Suppression of Jerdiskar cultures, murder, warmongering
13: Liberators
  • Total Liberation
Merry Butchers
  • Black, grey, red, and white flag. Symbol: a hand holding a bleeding sword
  • Slaughter, defiance, pride in causing destruction
A slave empire
  • The sheer and excessive brutality of that slave empire warped these warbands into something more horrific and cruel.
  • Kill for pleasure, mock the suffering of their enemies for pride and pleasure.
Ardesch, Rexorissa Slaughter, celebrating their own murders
  • Killed off by other Terrans, survivors joined the Lords of Power.
  • One of the Strongmen, the militant empire of Nevolutsii, was founded by former Liberators.
14: The Devil's Children
  • Aarlalon
  • Children of Loki
  • Liars of Nastrond
  • Spawn of the Devil
  • A black and purple flag with a big green A
Militant republic
  • Racial supremacy
  • Apathy, cruelty disguised as humour
  • Make Jerdiskar angry for their own amusement, build an army to rule and torture the peoples of Jerde.
Iral, Solburd (Heronoja) Sabotage, violence and killings during raids, bullying, blasphemy, desecration
15: Dartorii Racial supremacist empire
  • pale-skinned
  • extremely vulgar and rude
  • brutal
Madorin north of Redjetesh, west of Zarijana
16: Kultorii Racial supremacist empire
  • tan
  • rude
17: Meitorii Racial supremacist empire
  • dark-skinned
  • harsh
18: Zartorii Racial supremacist empire
  • brown-skinned
  • harsh
19: Klosari Kosvaroi Federal alliance of four other civilisations
  • Rejection of racism
  • More diplomatic, though just
  • Different races working together, including from the other nations who rejected their world's race wars
Madorin Occasional wars against other Jerdiskar, but otherwise a clean record
  • Became one of the Five Good Terrans, aided the reconstruction of Jerde
  • Joined the Denlotia
None: they arrived by themselves, but entered through earlier portals
  • They fled from the wars that broke out during their world.
  • They protected the locals around the portals.
20: Tulguxar Militarist communist dictatorship
21: Nârgloxot and Loruxar Murderers and radical fanatics
22: Redhats Warbands Grittis south of Tukshara
23: Perfect Wraiths Theocratic dictatorship Grittis southern Freyrgard
24: Justicars Warbands west of Vozolaz
25: Brigands Criminal cartel northern Vozolaz, southern Redjetesh
26: Pompadours
  • Kmolmoriz Davjana
  • "The Perfect Glory of the Holy Davjanid Empire"
  • Holy Davianid Empire

Golden Enslavers



A rising golden moon on a white or black flag. Theocratic monarchy
  • Monotheism
  • Slavery of nonbelievers and polytheists
  • Extravagant palaces
  • At war with the Pale Liberators which waged war on their western borders.
  • Very harsh towards the Saffron Front, the Enlightened Party, and the Black Pillars for rebelling against their rule.
  • Build an empire with the Jerdiskar as their slaves.
west of Vozolaz Slavery, torture and mass murder of nonbelievers
27: Grabgoss Theocracy
  • Holy Church of Urizen
The Mad Cult

Goose Church

Goose Cult

A goose Theocratic dictatorship
  • Monotheism - the god of the Grabgoss Church is Urizen.
  • Cult-like obedience to an archbishop
  • Heavy taxes
  • Torture of nonbelievers
  • Fear of demons
  • Rebelled against the Pale Horrors after a great war under the Archbishop.
  • Build an empire, kill all nonbelievers for their archbishop and God not to kill them.
north of Redjetesh Torture and mass murder of nonbelievers, oppressive behaviour
28: The Ironlords
  • Grossweissreich
The Blaspemers

The Desecrators

Racial supremacist empire
  • Devotion to a God-Emperor
  • Supremacy under an aristocratic "White" race
  • Militarism
  • Formed after a great war, seceded from the White Imperium to the west.
  • Slaughter the world and establish the reign of the God-Emperor
West of Ardesch Enslavement and mass murder
  • Ardesch and its peoples
  • Slaughtered by demons summoned by a sorcerer, many survivors dragged to Hell (even the children and babies).
29: Tolavein Warbands
  • computer games, progressivism
30: Nareilon Warbands
  • gamers, very aggressive and rude
31: Utnari Warbands
  • rival comic book fanbase
  • conservative, rude
32: Koludor Warbands
  • rival comic book fanbase
  • conservative, rude
33: Walaara Warbands
  • TV show and cartoon fans
  • vicious
34: The Decadant Slave empire
  • Strict hierarchy
  • A distorted form of Sahareshan polytheism that focuses on aristocratic domination and torture of slaves
  • Enemies of the Saffron Front, who opposed their attempts to reestablish slavery and establish a very corrupt regime. The Saffron Front was formed by revivalists who opposed their regime.
  • Build a slave empire
Slavery, torture
35: Red Uplifters Communist hyperprogressive technocracy Utlara
36: Blue Uplifters Militarist hyperprogressive technocracy
37: Green Uplifters Militant theocracy
38: Wardens Militarist police state
39: Princelings Very corrupt, autocratic monarchy
41: Poachers Sadistic dictatorship
42: Firebrands Hyperprogressive dictatorship
43: Petty Blasphemers Liberal republic
  • Very notorious for attempting to use all kinds of offensive speech to celebrate "freedom of speech".
  • Very atheistic, hates religion and traditions
Oddly enough for a Terran faction, it was also considered as one of the Five Good Terrans because they did not wage any wars against Jerdiskar factions. As they refused any attempts to join the Denlotia, they were simply left alone.
44: The Plague Mob Warbands
  • Avoidance of modern medicine and vaccines
  • Biological warfare using viruses
  • Heavy focus towards "freedom"
Mass murder
45: The Exiles Militarist republic
  • They hate fireworks and polytheism
  • They were banished by the more-extreme Enlightenment Party because they were more liberal.
  • Very hostile to the Petty Blasphemers for being more vulgar.
Suppression of local cultures, violent punishments towards traditional cultures
46: The Cosmocrats Theocratic technocracy
  • Very advanced technology to alter continents and oceans
Mass killings, destruction of landmasses and ecosystems
47: The Lodestars Theocratic communist empire
  • Militarism
  • Artillery
  • Concrete
  • Total obedience to the People's Emperor
48: The Enlightened Party Monotheistic empire
  • Hates polytheism and ancient classics
  • They see themselves as the pinnacle of evolution, the successors of the Pale Liberators' modernity - earning the latter's wrath for their arrogance.
"Adharmaloka" Torture of nonbelievers, militarisation, total war against nonbelievers
49: The Idle Rich Aristocratic dictatorship
50: The Pale Liberators
  • Liberators
Extremely antitheistic militarist empire "Adharmaloka"
51: The Hatchlings
  • Ragnarists
  • "Might makes right", brutality
A wartorn planet
  • Build an empire and kill the Jerdiskar for their own pleasure.
Mass murder
52: Domesticists
  • United Human Front
Socialist republic
  • Hates foreign wars
  • Focuses on improving the poor, anyone who is not fair-skinned ("the marginsalised, the oppressed"), education, healthcare as the most important over everything else
  • Only works with: socialist countries, former colonies, and any rising power that may challenge existing world powers even if it commits war crimes (which is considered to be "justice for imperialism by hitting where it hurts")
  • Claims to do everything "in the name of humanity" or "human rights", ultimately for its own agenda
  • "Working class culture" - no luxury, no pop culture, total focus on glorifying its state ideology
A wartorn planet
  • Their homeland was a militarist dictatorship that neglected its own people for all sorts of expensive programmes and its aristocrat-junta.
  • Force the world to focus on its own poor, marginalised, and their own affairs first - hence the widespread crime of whataboutism.
Kuneb, northeastern Rifandi
  • Horizonists
Suppressing traditional Kunebian culture and forcing them to follow Domesticist culture, aristocracy and elitism, whataboutism, waging war on the rest of Jerde to create a world government.
  • Kuneb
  • Defeated during World War III, joined the Second Red Front
Summoned as additional soldiers to protect Kuneb from the corporations
  • Took over Kuneb to create a "world government".
53: Scarletists
  • Anti-Imperialism Front
League of militant socialist republics and dictatorships, some monarchies Doloria Torture, total war, mass murder, justifying said crimes, whataboutism
  • Zarijana, Rukania, Qogandra, Darros (to build a new empire)
  • Scattered but kept some of their colonies, became the Second Red Front.
54: Pajokkan
  • Pagan Justice Front
  • Polytheist Justice Front



Polytheist extremist empire Prilandara
55: Horizonists
  • The Brown Horizon
  • The New Horizon (El Nuevo Horizonte)
Far south of Darros
56: Redistrions
  • Redistributionist Alliance
Redistrion Syndicate Criminal syndicate, dictatorships Tebwe, Kavaria, Rambutin, Varutin, Taluros, Nointe, Lurikar - western Rifandi, eastern Randros, parts of Dazara and western Vilon Scamming, gang violence, raids, robbery, theft, wasting stolen money on drugs and wild parties

Additional factions[]

  • 57-61 - Mistrealm: attempts by the Fourfold to take over Jerde. Nationalist dictatorships bent on war, Internet activism, and false sympathy. They replaced four of the initial 56, creating the image of the Four Empires in Jerdiskar folklore.

"The Great Renewal"[]

The "Great Renewal" was the name of both an alliance of Terran factions and their superweapons project. They named them like that because they believed that by killing almost everyone else on Jerde, they save themselves; and by forcing the Jerdiskar to surrender and listen only to them, the Terrans will rule over a new world while the locals die off.

This was ultimately why the Jerdiskar hate the Terrans, associating them with the selfishness and madness of that ruinous alliance. Every Terran who lived became guilty of the Great Renewal's attempts to destroy Jerde, and the Jerdiskar still held on to the HSP out of fear that total freedom will corrupt them into those evildoers.


As the world war dragged on, many members of the Fifty-Six Tyrants sought to build superweapons to quickly end the war. They also did this to force the Jerdiskar to accept their own losses and listen to the Terrans, and obey them as their masters. They came together as the brief "Great Renewal", named after their attempted superweapons project, but they were also destroyed by their enemies and their own weaponry.

Some of the Fifty-Six were defeated, while the others were annexed by stronger states or they joined other leagues. The surviving peoples of the Fifty-Six were later known as "Terrans" or "Earthlings": consumed by their hatred fuelled by persecution by the Jerdiskar peoples, many of them formed crueller tyrannies to punish the Jerdiskar. Eventually, they were defeated and banished to other planets.

It was because of the Fifty-Six that the people of Jerde were more hostile towards certain ideas and behaviours. The atrocities of the Fifty-Six and their allies were among the factors that led to the creation of the World Alliance, later known as the Denlotia, which formed many of Jerde's social norms.

It also led to a strong hostility towards Earth and similar dimensions and everything they stood for. Not only were Earthlings banned from the Denlotia's members, but many countries on Jerde made a rule that no Earthling would ever be allowed to have any form of authority. When the Denlotia collapsed due to the worldwide plague, some of its enemies rebelled and formed warbands, practicing crude and distorted imitations of Terran monotheist and atheist cultures to wage war on the survivors: some were rebels who had a hatred of the Denlotia's errors, while others were Earthlings indoctrinated into war and hate.

But even though the countries of Jerde were generally hostile towards the Earths, associating all of them with the Fifty-Six, some countries broke the norm and secretly had relations with the Terrans. Among them were Bujan (who improved one Terra with their technology and advice) and Marnos (who housed thousands of American refugees who fled from a war).

Rubaschrand (now Volzeraen) also forgave the Terrans, allowing some of them to live with them, and they were eventually assimilated into the Volzeraenir people. They also took part in the farewell bonfires of the Sixteenth Age during its 10,010th and final year, cursing at effigies of their tyrants as they wished for freedom and peace.

The many hordes of the Terrans still lingered on even after death: their souls joined the undead armies that laid siege against the eastern lands, bound by their fanaticism and hatred.


The destructive attitudes of the Fifty-Six shaped the laws of the World Alliance or Denlotia, to ensure that its peoples will value life, stability, cooperation, justice, and fairness over martyrdom, discord, exploitation, mob violence, and cruelty.

Furthermore, because some of the survivors of the Fifty-Six suffered from less losses than the half of all Jerdiskar killed during the great war, they were mostly seen as threats who might enslave the Jerdiskar; even more so when many of them (after years of indoctrination and hatred in their homeworlds) were so defiant and brutal. Because they were never allowed within the World Alliance, they eventually joined its enemies, seeking to reshape the new world in their own image.

It was a Terran who infected the animal that started the 3900 Pandemic. His plot to kill all Jerdiskar for their hatred of him and all of his people simply for their beliefs or the planets where they came from, and then replace their ruins with his people guided by hedonistic fanaticism. He, along with most of the Terrans, were nonetheless killed by the same plague, as they lacked the stronger physical mutations that his enemies had. Many other Terrans were also murdered by angry mobs of Jerdiskar, as they were all considered guilty for spreading the plague for a plot to exterminate the defiant Jerdiskar and bring their civilisation to ruin.

Galactic Terrans, the Scourge of the Galaxy![]

The surviving Earthlings reemerged as a powerful empire during the Reorganisation Wars, or joined the other five empires in their quests for brutal revenge against all Jerdiskar for hating them. Many of them were killed during the Reorganisation Wars, so many surviving Terrans were forced to leave Jerde on spaceships. They were assimilated into the other human civilisations of the Galaxy.

Terran Empire[]

The Terran Empire was formed by a larger portion of Terrans who migrated eastward after their expulsion from Jerde. They built a new empire, raiding the Norse humans and their Novantirna allies.

Fuelled by their hatred of the Jerdiskar who defeated them, they constantly surrounded themselves with propaganda worshipping their Emperors. The Moimozgerthaz, a ruined battleship in the eastern continent of Rukthan, was part of a combined Terran Imperial fleet sent to invade the planet. Many of its survivors became into undead spirits, tormented and cursed by the demonic overlords who infest the wasteland.

Terran Imperial society was centred on its Eight Lineages, governed by a Council of Eight. Every two Councilmen was under the rule of one of Four Emperors, the Grand Guides of the New Order.

They were known for their arrogance, their hypocritical selfishness, their obsession with "realism", and their hatred of superhero films and anyone who refused to use their languages. They would even wage war against another country simply because its people did not make their languages official, leading to exaggerated accusations of genocide.

Eventually, they were defeated and annexed by the Malendors and Igarins. The Malendors immortalised them as the Unäčroes, hateful tempters and spirits of deceit who manipulate people into destroying themselves. Because of the Terrans' wars to enforce their ways of life, the Terrans' cultures and languages were cursed by the victors, yet also used in darker settings to mock the Terrans' spirits. On the other hand, the Konjors freely used the Terran languages as a weapon to curse their enemies.

Yet they were joined by treasonous and corrupt peoples across the Galaxy, who saw them as a new order bent on strength, might, and destruction instead of complacent virtue and patient ignorance. Among the traitors against Galactic civilisation, reviled by the living and the divine for their role in supporting the Terrans' massacres, included:

  • many Norsefolk
  • Bar'hona and Ilchôzil - two Novantir kings

Igarin Imperial Terrans[]

The Eighteenth Galactic Empire hired many Terran refugees, but abducted the cruellest and the most "edgiest" Terrans to kill or be killed in the brutal frontlines. In the Nineteenth Galactic Empire, they were brutalised, punished for their ancestors' atrocities by being reduced to obedient or bestial hired killers.

One league of spacefaring Terrans practiced an "American" culture. Their agents were notorious for vandalising buildings in Nandegakko to force the local government to adopt a stricter form of atheism. Those Terrans, the "bone-whites" (referring to their expectations of buildings erased of anything related to mythology) were mocked and humiliated, banished back to their war-torn homeworld.

Another Terran man was the richest man in the whole Galaxy, wallowing in his luxury yacht while he robbed trillions of victims in the eastern galaxy by hacking into their accounts. He finally met his end when his yacht was burned by a solar storm, seen as the punishment of the victims' gods. In honour of him, the word "Nefta" or "Neffa" became a curse against Terran humans, even by other humans like the Freyrgardians (njeftar) and Londurilli (niezzas).

  • Bone-Whites - an atheistic society distorted by militarism and hatred of Jerde, using its atheistic beliefs not for their own benefit but simply as a weapon to suppress enemies.
  • Nefta Bobby's Thieves - a society of billionaires who plunder and rob from many worlds, using a sort of digital art system to cheat people from their hard-earned wealth.
  • Plunderers - An atheistic league of star systems during the Igarin Empire. Their raids against theistic civilisations led to the Igarins treating them as an exception, as living weapons to destroy the empire's enemies.
  • Anolidöles - another faction of humans to the north of the Plunderers, near the Galactic core. Although they were more organised and neat than the Plunderers, the Anolidöres were brutal and fanatical, gladly seeking more people to slaughter and sacrifice to the Emperors. They regard the Plunderers as vulgar, too stupid to even be worthy rivals for being less militarised.

Konjor Terrans[]

"We fight for peace, heathen freaks! Hail Terra!"

Because the Terrans became more hateful and cruel after their exile from Jerde, they were welcomed with open arms by the Barabyol Empire of Kuelgons, and recruited to carry out brutal exterminations. Two of their most common languages, English and Russian, are widely used to frighten the Konjors' enemies or to make themselves more threatening.

Many Terrans were indoctrinated and tortured to become the most monstrous people in the Galaxy, the most hated of all humans. Yet some Terrans rejected the cruelty of the Barabyol emperors to isolate themselves and avoid being exterminated by other human enforcers. The Terrans did return during the two Konjor invasions of Jerde, torturing the Jerdiskar and brandishing cursed symbols to torment their hated foes. They were later defeated and expelled by the vengeful Jerdiskar and the Vozonids.

Later, some Terrans in the southern part of Kuelgon's main continent, the Amriqor, influenced Konjor culture to be less militaristic.

Sazhenitsa, a Konjor world, was influenced by ethnic Russians, hence its domes and the parts of its name. They may have also warmed the planet, allowing gardens and farmland to grow in areas away from the equator.

The Zamestians were the human regiments who served as enforcers during the Konjor rule over Jerde, happily torturing the locals as they were able to unleash their vengeance on the hated Jerdiskar. They were defeated with their alien masters.

Their Malendor enemies named them, and most other Terrans, with the epithet "Köpä", from their word "cope" that they used to mock the victims they tortured. It became "torturer", "monster", and finally "demon", and every Köpäes was slain on sight if they showed even the slightest sign of aggression. As the term was also extended to Terran prisoners of war and converts to the Malendor civilisation, even as they were treated better, the Terran Malendors used other names, like "Usones", "Novaira", and "Voiro".

  • Heartless Ones - a federation of Terran humans along the south. These cursed descendants of scammers and murderers were the most proud of all evildoers in Konjor society, that other Konjor subjects objected to the authorities tolerance of them as living weapons.
  • Fremerik Federation - another federation of Terran humans. Formerly among the most brutal of all Kuelgon imperial subjects (if not all humans), they now try to settle down and eke a decent living. They were influenced by their love of Konjor pop culture.
  • North New America
  • South Novameriq
  • Amriqor - the local Terran humans of southern Kuelgon. They are rather creative, mixing Kuelgon and American pop culture into something rather wholesome and cute in spite of the cruelty around them.

Terrans in the Malendor Supercorporation[]

"I can't believe it. You're too good to be a Terran! Terrans are supposed to be cruel and mad, but you are just as kind and rational as us. You're not a Terran, you're a good human!" - a commonly-heard phrase said in surprise in seeing a Terran who is not evil.

Because of the wickedness committed by some Terran empires and warlords, Terrans are seen as the most evil and depraved of all humans, though not as irredeemable as some other dimensional enemies. The "Americans", a civilisation of Terran humans, were associated with the Konjors and their destructive wars for their unusual, erratic mentality during war and peace.

English and Russian, two of the most widely-used languages among the Terran armies, were later used as languages of war, hate, and curses. Later, as the Supercorporation turned to materialism and hedonism, these languages were tolerated for being associated with evil and edginess. Some noticed that modern Malendor society, unfortunately, was becoming more similar to America, while Novantirna might sound somewhat like Russian.

Several other Terran languages were also banned during the earlier years of the Malendor Supercorporation, only used in curses and war threats.

There were nonetheless many Terran humans from the prisoners of war and denizens of conquered planets. They were shunned by the Malendors as "children of demons" for their ancestors' unusually-cruel attitude, so they tried to improve their public image to avoid further persecution. Many Terrans also joined the Crusader Fleets: unusually, the Crusaders were among the few Malendors who were kind enough to protect the Terrans under their wing.

  • Usones
  • Novaira
  • Voiro

Later Terrans[]

Still more Terrans invaded Jerde, using the nexus at the seas between Bujan and Irajon to teleport themselves via portals and raid the islands. Many of those invasions ended in defeat. Among the invaders included more "Americans", "zebati" (monotheist fanatics), aliens, demons, robots, supersoldiers, and still more polytheist murderers. No matter what they looked like, what cultures they used, and what gods they prayed to (or any lack of gods), all of those invaders became the stuff of legends.

In 600s BT, the Zetrosian Empire invaded Darros to create its own empire. The Zavtranian militants of Bujan attempted to take over the kingdom, but even with Zetrosian aid, they were defeated. As a result, Bujan became more hostile to Terrans, seeing them as warmongers and traitors.

Discouraged behaviours[]

The Denlotia made a long list of behaviours that were disallowed or banned, to prevent its people from tearing the alliance apart and plunging it into war, poverty, and excessive violence and misery. Even supposedly harmless behaviours and beliefs were associated with the extreme actions of their corresponding members of the Fifty-Six.

  • Online trolling - many members of the Fifty-Six were radicalised online, to the point that when online, their members became more stubborn and proud of causing so much ruin, feeding on suffering and misery. As a result, many Denlotians avoid Internet fights.
  • Religious wars, race wars - these were considered too destructive for the civilisations of Jerde, so the Denlotia prohibited these as wasteful abominitions. As a result, the members of the Denlotia were more willing to work together to avoid destroying their world.
    • On the other hand, the existence of culture wars and sectarian violence in history and among the Earthlings made them very intolerant of ideological diversity or "diversity of thought". They prefer a more conformist society based on one great compromise: to eliminate poverty and enjoy the best pleasures in life, without becoming corrupt or selfish, or destroying their own cultures or assimilating every person into a single race and phenotype.
  • Monotheism and atheism - the fanaticism of the Fifty-Six marred the Jerdiskar's view of monotheism and atheism in general, associating both beliefs with brutality and civil war. As a result, only several monotheist religions (such as some forms of Hinduism, Trismegism, Mazdajasna, and Kikori's and Yawanda's religions) were tolerated.
  • "Religious separatism" - in the worlds of the Fifty-Six, people from the same community would either follow a different religion by their own will, or were forced to convert and were used into those religions by brutal rulers. They afterwards split from their homelands to create their own refuges, which became more arrogant, oppressive, and violent as their people sought to become closer to their God/gods with brutality and force. This was why the members of the Denlotia were very harsh against separatist movements that happened to come from religious minorities, claiming that the secessionists would create an even worse society to erase their cultures.
    • During the 3900 Pandemic, surviving and infected communities took advantage of the chaos to create their own warlord states, where they either worshipped one brutal god or erased all religion. They mostly did this out of hatred against the Denlotia, using their new beliefs as vehicles of bloodthirsty vengeance. When these warlords were defeated, they made the resulting countries make polytheism mandatory.
  • Network failures - the corporations and some Terrans who supported them prohibited attempts to make digital networks more accessible and efficient, stating that this will make people more lazy. Anger against these drove the Denlotians to improve their technology and punish anyone who supports Internet errors.
  • Hoarding - what was known as "hoarding" under Denlotian law consisted of excessive wealth, commercialism, landfills from entertainment goods (like videogames, televisions, and toys), and spending too much on material entertainment and pop culture. Denlotians avoid this by recycling wastes, and they especially like to reforge any scrap they find. Richer Denlotians also give away more wealth to ensure the less-affluent have a decent life.
  • Supporting the existence of poverty, Poverty - the Denlotians believed that when people are deprived of resources, they will do anything to survive and resort to crime, militancy, cults and terrorism. So they help the poor live in comfortable standards and make their towns more accessible (transport, jobs, education, healthcare) as their form of "counter-terrorism", by preventing them from joining terrorist groups or cults.
    • Denlotians hated poverty so much, that they spent a lot of money and efforts to make poorer people live like themselves in comfort. This made their societies more egalitarian and fair, no matter how hateful the Terrans or some regressives would fight against the peoples' will.
  • "Wounded tiger mentality" - one thing that some of the Fifty-Six had in common was a hateful attitude towards people and traditions considered "oppressive". To prevent this, many Denlotians preferred a more conformist society: they helped minorities rise with them to prosperity, but people who became hostile to the majority were ordered to leave. These eventually included Terrans, who hated the Denlotians and sought their destruction as a twisted form of "justice".
    • Six examples of this were the Pompadours, the Black Pillars, the Saffron Front, the Liberators, the Wild Children, and the Redhats:
    • The Pompadours hated all polytheists because their people and converts were persecuted by polytheist kings.
    • The Black Pillars also hated every polytheist and all nonbelievers, associating them with the Pale Liberators and the Saffront Front who waged war against their people. They believed that only they, the "righteous" deserve every kind of sympathy because only they were "good", whereas all outsiders and those who refused to convert deserved total extermination for their sins to make their God happy.
    • The Saffron Front was very hostile to anyone who reminded them of their tormentors, such as people who ate beef and anyone who insulted its polytheistic native religion.
    • The Liberators and the Wild Children hated anyone who was considered too "traditional" or "rich", as those were associated with the Grabgoss Church and the slave lords.
    • The Redhats hated anything to do with diversity, polytheism, public programmes, the poor (who were the majority of all Denlotians before they were uplifted into prosperity) and things outside their "A-me-ri-kan" culture.
  • Whataboutism - many of the Fifty-Six had committed whataboutism. Should anyone ask them about what they did wrong, the Terrans blamed others to focus on others' atrocities, denied their own wrongdoings, or justified their brutality as justice. It was mostly done to make themselves more perfect and sympathetic, but as the Terrans became more hostile, the Jerdiskar decided to hate and abhor that behaviour. That behaviour suggested that whoever who did this was cruel and selfish, caring little to help their victims just to glorify whatever deities or causes that they worshipped.
    • From that time onwards, they usually explain or even justify why they did wrong. They only teld about what others did after they answer the question, because diverting the question reminded them of the Fifty-Six Tyrants.
  • Not answering, joke answers - many of the Fifty-Six do not explain why they were hostile to the Jerdiskar - all they wanted was to dominate and rule over the new world of Jerde. Some of them became like that as their defiant revenge for many years of torment, while others answer with jokes, curses, and slang as a protest or to make themselves more proud and happy in their war against the peoples of Jerde.
    • To avoid this, the Jerdiskar always explain, but if they do not want to answer, they just say "I am not allowed to say that!"
    • Some of the Fifty-Six's leaders and followers would just state "consequences" or "no freedom from consequences!" (and only these without saying the exact reason) as their reason to be hostile, and their justification for punitive wars and crusades.
    • Because this was associated with the warmongering of the Fifty-Six, Jerdiskar would not use "consequences" as their reason to be hostile - they only and always state what exactly the enemy has done to become a hostile threat (such as calling for murder, war, torture, or cultural destruction).
  • Gratefulness - to be grateful is to kill your own ambition, that drives you to work and build a better world. If you are satisfied with what you have, you will not want to do better.
  • Patience - to wait is to allow any disease to fester: in this case, even a small pain is a disease in Denlotian morality.
  • Treating a disaster as a gift, a blessing, or a lesson - because the Denlotians suffered from many wars, abuses, and corrupt leaders, even a small setback (like being banned from a popular website) was a cause for mourning and rage. They support victims of wars and abuse, to the extent that anyone who says that a disaster is a "gift" or a "lesson" would be seen as cruel, as if they are laughing at the victim's pain.
    • To punish themselves from a serious mistake, Denlotians scar their bodies for each mistake done. These range from getting fired or rejected from a job, to getting scammed. But things such as being rejected by a crush or losing in a videogame or sports match do not count, as these are considered less important.
    • As the war dragged on, many of the Fifty-Six supported apocalyptic measures to totally destroy the Jerdiskar, driven by their fanaticism and indoctrination. They claimed that by the "Great Renewal" or "Great Humbling", the Jerdiskar will be forced by their own destruction to accept sacrifice and loss, and serve the Terrans without question.
  • Embracing pain - by forcing people to suffer from very serious mistakes, and refusing to help them, it is a form of torture in Denlotian society, especially because they suffered from so much loss in the Third World War. That is why even though they accept pain as something in life, they not only avoid it, but they kill and torture anyone who promotes suffering and pain, especially after a very horrible mistake (like getting scammed).
    • The Denlotian solution is to help those in need. If someone is a victim of a scam, the neighbours help them. Needless to say, the Terrans will accuse them of pampering and communism because they won't allow the victim to "learn" by losing and suffering as the Terrans did.
    • The Denlotians assumed from watching the cruel behaviour of the Terrans, that anyone who tells others to learn from a painful lesson wants people to become abusive, by forcing people to suffer more and make others suffer.
    • The Denlotians do accept responsibility and admitting their own fault, but they call it "honesty". The word "responsibility" itself reminded them of the Enemy, the Terrans, who will force their victims to suffer even more to frighten them into obedience and a self-destructive cycle of sacrifice and greater loss.
  • Scamming - some Terrans, especially in poorer countries, resorted to the practice of scamming. It did not matter who might destroy themselves for becoming poor: all that mattered to the scammers was that they had enough money not only to leave poverty, but mostly to show off to their neighbours, and waste their money on luxury goods and drugs. Because many scammers tended to be stubborn, selfish, and preferring only to blame some past oppressor, the Denlotians consider all scamming and fraud as abominations, up to the level of child abuse, mass murder, and worse forms of assault. So they murder every scammer they see, and declare that the punishment for committing fraud is death.
    • To ensure that no one will ever commit scams ever again, Denlotians oppose poverty, promote cooperation, and make scamming a capital offense. While selfishness is encouraged to a certain extent (if it further one's own ambition), if the selfishness leads to destructive behaviour like fraud and scams, that is considered a capital offense if the crime is done.
    • If a family of a scammer is marked for death, all the members need to do is show up in public. They must confess to a crowd or mob that they have never committed any scams, and they will never commit scams. Then they will be spared if the time comes to exterminate every scammer within the family.
    • The extermination of scammer families is no longer practiced in modern Jerde, as only the scammer and his associates will be killed. However, to avoid being blacklisted as criminals by society or becoming a target of an angry mob, the family must confess in front of their neighbours that they have never committed any scams, and they will never do it.
    • In modern times, the killing of scammers is still practiced in nearly countries across Jerde. Suspected scammers and fraudsters are executed and murdered, both by authorities and citizens, because scammers are hated all over the world.
  • Supply chain disruptions - while shortages may be inevitable, some nations take advantage of shortages to force other people into accepting their offers to survive. Others manipulate resources to force people to keep working, fearing that unregulated resources (instead of keeping more for the rich) will lead to laziness, parasites, and more shortages - this is known as "tragedy of the commons". This is why the Denlotia insists on artificial prosperity, not artificial scarcity, so no nation will ever need to suffer from shortages, starvation, or poverty again.
    • To do so, Denlotians made new things from asteroid rock and garbage. Recycling was very commonplace, and landfills were emptied as their contents ended up as raw materials for the many masses of emerging citizens. This ushered an era of prosperity, fuelled by cooperation, duty, and ambition from most of the Denlotians who wanted to build their way into success.
    • This was considered very wrong to many of the Terran warlords, who feared that without poverty to goad the people, or rich or autocratic rulers to control them, the Denlotians created a sinful society that cared more about success instead of devotion. They were glad that many Denlotians were hardworking and focused, but very angry that the Jerdiskar did so not for a leader or race, but for a "collective good" for almost everyone in the world.


  • "Fifty-six" was also a term for atheistic armies and atheists in general during the Igarin Empire, which referred to the fifty-six nations that waged a global war on Gausari. The cruelty of those armies became representative of atheism in general in Igarin society, as a threat to its order and dominance.

Inspirations of the Fifty-Six[]

The Fifty-Six were inspired by various tyrannies, empires, subcultures, and extremists:

  • Red Collective - Soviet Union
  • Pure Sons - neo-Nazism, alt-right
  • Pale Horrors - American War on Terror, oppression of local countries, CIA actions, far-right extremism in America
  • Wild Children - militant furries
  • Black Pillars - Daesh, Islamic extremism, Lashkar-e-Taiba, Taliban
  • Butcher Lords - Neo-volkisch paganism, fantasy barbarians
  • North Soulless, South Soulless - American corporations
  • Grey Templars - Christian extremism, mediaeval Crusaders
  • Saffron Front - Hindu extremism
  • Secure Orthodoxy - American-style leftism if it became an empire, American War on Terror
  • Liberators - Spartacus' rebellion, minority hatred of majorities
  • Devil's Children - Internet trolling, alt-right Internet radicalisation
  • Madorin - Race wars, racial supremacism (White, Black, Arab, Han Chinese, etc.)
  • Redhats - QAnon, American right-wing and fascist terrorists
  • Pompadours - Ghaznavids, Mughals, Islamic militarism and violence in India and Pakistan
  • Grabgoss Theocracy - Christian extremism in America
  • Oktiros - Fandom wars and extreme fans
  • Decadent - Casteism in Indian Hinduism
  • Red Uplifters - Communism, the Khmer Rogue, Soviet attempts to influence and dominate other countries in spite of modernisation
  • Blue Uplifters - People who think that forced Westernisation leads to modernisation, and who forcibly suppress existing cultures
  • Green Uplifters - same as Red and Blue Uplifters, but who use extreme forms of Islam to conquer and dominate other people
  • Ironlords - Nazi Germany as a state, the Third Reich's possible reaction and disgust on the alt-right, Man in the Iron Castle
  • Plague Mob - anti-vaccination movements in Western countries
  • Exiles - anti-Hindu activists, Indian government restrictions on Hindu festivals and fireworks
  • Lodestars - North Korea, Juche as a religion, the Imperium of Man from Warhammer 40000
  • Hatchlings - "might makes right", Ragnar Redbeard, incels, fantasy barbarians
  • Enlightened Party - Islamic empires in India, Christian missionaries during British rule, Western chauvinism, evolution being misused to justify supremacy in sci-fi
  • Pale Liberators - anti-theist online subcultures, New Atheism in Western countries, elitism, Darwinism
  • Domesticists - Twitter users who supported Russia during the invasion of Ukraine over: fears of World War III, anger over the governments of Europe and America for neglecting their own poor in favour of Ukraine. Usually, they were either leftists or conservatives.
  • Scarletists - "anti-imperialists", "socialists", "global south" who are more obsessed with hatred of the West, nationalists (from the Middle East, Africa, Latin America, India, Pakistan, China, Europe and the far-right in North America), "tankies"
  • Pajokkan - neopagans' hatred of Christians
  • Horizonists - someone suggesting that the world would be better off if Latin Americans ruled the world instead of America, claiming that they are more peaceful and they did not start wars
  • Redistrions - scammers from Nigeria, India, China, Russia, Malaysia, and various countries, and their motives (e.g. desperation, greed, seeking quick access to a lifestyle of partying and luxury


  • The attitudes of the Fifty-Six were influenced by various extreme and rigid beliefs across the world.
    • One extreme consisted of "absolute free speech", in the form of either absolute rudeness and toxic attitudes, or attempts to use the same chaos to impose a fascistic dictatorship (such as what the alt-right did in America).
    • The other extreme involved populism and nationalism, as seen in China, India, Pakistan, Russia, conservative movements in Europe and the West, and Africa and Latin America. One of its expressions is "you hurt the sentiments of [billions of] people" or "hurting religious sentiments" whenever anyone criticises them.
    • Ultimately, the Fifty-Six Tyrants were mostly inspired by various Internet extremists from various countries.
  • Their descendants, the human warriors of the Konjor Supercorporation, were also inspired by the Warriors of Chaos from Warhammer 40,000, being humans who were corrupted and recruited by evil overlords.

See also[]