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The flag of Hansjaro, the Novantir or Malendor religion. The hirhueh dragons and trident represent Makravalas, and the star represents the Six Gods.

Even though the Malendor Supercorporation is officially a secular state to avoid being torn apart by wasteful sectarian wars, most Malendors are as religiously devout as its rivals.

Two of the biggest religions in the Malendor Supercorporation enjoy a privileged status in its society and culture: Hänsjařo, the Novantir religion, and Ôzrintar, which venerates Odin as the god of science and knowledge.

Main deities[]

The gods are known as rand. Other types of deities include the skauna (infinite horrors), vjand (sources of life), hond (lucky gods), vrun (forces of nature), and laund (gods of pleasure and happiness).

  • Four Creators - four deceased deities that created the universe and the four Igarin genders. Each of them appeared as a colourful cloud of light. These are vjand-deities, as they create life from a piece of themselves, a single thought, and nothing.
  • Lumbařiz (source of wheels) - the god of wheels, engines, vehicles, robots, and machines: he consists of a dozen spinning wheels that sits on a giant cog as his throne. Patron deity of the Malendor Supercorporation (if this otherwise-secular state has a deity assigned to it) and its Chief Executive Officer, and especially its vehicles and the foundries where they were assembled.
    • He was actually a Thamunzar Celestial who fused himself with a great machine. His real name was Lalurambas.
  • Rîrana - the goddess of the stars and astronomy, and Lumbařiz's wife. She is usually depicted as a cyclone of blue nebulae and stars. Among the more-religious members of the Supercorporation, she is also the patron deity of the Malendors' military forces, especially among land and space regiments. Generals of the Malendor Supercorporation wear a sash of varying blue stripes and stars to honour her.
  • Otořand - the god of justice, warriors, and law, and of masculine virility. One of Rîrana's lieutenants, wearing golden armour.
  • Virâna - the goddess of disciplines, crystals, and also of fertility and female beauty. She and Otořand were the ancestors of the Kerutes, from whom their Gedrava worshippers were descended from.
  • Razanřal - the god of progress and advancement, represented as a machine riddled with wheels and gears.
  • Čarnakuti (Čarna) - the goddess of beauty and the family. The most commonly-worshipped deity worshipped by civilians and clones, if they are not praying to Lumbařiz and Rîrana in official ceremonies. Wife of Dûra.
  • Dûra - the god of handsomeness and society, worshipped by lesser rulers of the Malendor Supercorporation. Husband of Čarnakuti.
  • Narsenře - god of the dawn, finer arts, culture, construction, and architecture. The sleek, streamlined architecture of Malendor buildings is often a dedication to this deity. Husband of Vaisotře, and ancestor and patron of many golden-haired Kerute kings and queens.
  • Vaisotře - goddess of the dusk, paintings, and literary works. Wife of Narsenře, and ancestor of many Kerute kings and queens.
  • Nôvand - god of unity and order. Later brother of the Four Creators who influenced the evolution of civilisation in other races.
  • Ômbo - god of space, the sky, and order. Supposed father of the Four Creators, and the first god that emerged from the Void.
  • Druvara - the first of Novantirna's early kings. After his rule that spanned centuries or millennia, he and his country vanished, as they were supposedly taken to Heaven. He now governs the souls of the righteous in a Paradise of countless stars.
  • Välara, Vrämaja, Torilkil, Krönois, Čempos, and Sïlkond - the six lords who govern Lumbariz's mechanical court, representing six aspects of time, physics, and space.

Old Gedrava gods[]

These gods were believed to exist before the current pantheon, supposedly as forces that aided the four creators as they built the universe. These gods were the deities of the ancient Gedravan settlers on the date of their exile from Gausari, and are sometimes worshipped as higher than the current pantheon.

  • Rôn - the god of entropy, age, and death, the devourer.
  • Pälča - the god of time and eternity.
  • Skära - goddess of dreams, aurora, comets, the night sky, and beauty
  • Surva - god of mercy and forgiveness. Leads the innocent into a blissful afterlife where they walk among the stars.
  • Rûvja - Gedrava sun god
  • Muri - Gedrava moon goddess. She and Rûvja became the ancestors of the ancient Gedravan kings.
  • Valo and Rjalo - gods of the forest
  • Vîrnja - goddess of the forest, nature, and plants.
  • Nadurjanda - God of the forest, husband of Vîrnja. He looks like a man with four antlers on his head.
  • Seven Daughters of Vîrnja - Čatratai, Monjatai, Altontai, Kronsanřä, Ñeltarai, Solserai, and Zolkössai.
    • The former four married mortal men, Ñeltarai and Solserai married heavenly spirits, and Zolkössai married a forest spirit as her husband and lover. All of them had children, who became a race of forest fairies.
  • Mïroh - god of the sea. Later syncretised as the god of outer space and the galaxy.
  • Olos, Vilos, Nalos, and Haros - gods of thunder, sons of Kalsondar. They guide warriors and kill the wicked.
  • Visi and Vaise - Gedrava farming god and goddess. From their union arose primitive tribes and barbarians.
  • Vasu - pre-Gedrava farming goddess. Depicted as Visi's second wife.
  • Auliras - goddess of love
  • Valuras - goddess of lust and corruption
  • Vilara - pre-Gedrava goddess of love. Auliras' sister.
  • Palan - god of the forge and engineering
  • Valiran - god of technology, son of Palan. A pre-Gedrava deity.
  • Barui, Boroi - the god of travellers, discovery, and knowledge.
  • Ballikros, Balkoros - the god of unpredictable war, murder, hatred, anger, rage, and genocide. His shadow appears before wicked rulers.
  • Vunč - the goddess of disease and witchcraft.
  • Skor - the god of wounds, pain, torment, and cruelty.
  • Sondo - the god of death.
  • Ingiri - the god of wealth. He also brings the greedy to their death.

Old Druharzan gods[]

These were the gods worshipped by the Druharzans and their various civilisations throughout the ages.

  • ñun, han, jen, rjen, vjänt, skre - six ancient forces animated by the gods' magic that shaped the universe. They represent heat, cold, force, calm, life, and death: together they are known as the Primal Forces.
    • These were ruled specifically by their respective vjand-deities, all of which were male: Vûrsa, Aksara, Sarisvä, Jänvari, Serima, and Zrûnča.
    • To build the universe, the Four Creators used these forces and mixed portions of them into a huge sphere.
    • Of all six deities, Serima is the most revered, as he represents the organic processes that animate all mortal beings and their hopes and dreams. However, those who seek Serima's favour too much may prosper, but eventually lose their higher goals and be reduced to beasts.
    • Known as the Jöksaročä or Vrûsôraja in magical rites.
  • Truska, Skâ - the god of knowledge, learning, and wisdom. May split himself into two deities: Trus of written knowledge, and Ska of incomprehensible secrets and enlightenment. As the more infinite of the two halves, Ska is also the god of fear, monsters, darkness, the unknown, horror, and insanity.
    • Humans syncretise Skâ with Odin or Rudra, due to his association with knowledge, the cosmos, magic, arcane knowledge, cosmic horror, and the weight of infinity.
    • Igarins syncretise Ska with their creator deity or Naeloros.
  • Sa - pre-Gedrava sun god, former king of the gods during the Ninth Galactic Empire.
  • Ñolkor - god of swords, dances, and war
  • Nollon - god of the earth

Kings of Heaven[]

Aun, Aunda, Mahälkäs, Kalsondar, Rjausondön, Aijon, Aive, Zarunai, Jondavi, Älkârna, Hočnä, Črudivan, Krosa, Sosa, Nauvasa, Illi, Nomnolkron, Niruti, Drivana, Čosaltar, Drončo, Drön, Ljon, Rjen, Rjon - twenty-six successive deities that ruled as the kings and queens of the gods, from the creation of the universe to the present day. Each of them was known as the "King of Heaven".

  • Of these rulers, the good kings were Aun, Mahälkäs, Kalsondar, Jondavi, Älkârna, Nauvasa, and Rjon.
  • The good queens were Illi, Niruti, Drivana, and Drön. Other benevolent and venerated consorts included Tugarna and Vjaura (Kalsondar); Rusan (Rjausondön); Turi (Hočnä); (Črudivan); Teive, Kuraje, Mairaje, and Doraije (Krosa, Sosa); Moksa, Mahanda, and Ilarje (Čosaltar); Haizarä Weaver of Dreams (Drončo); Minna and Darsei, King Tronei the Smith (Drön); Lun, Run, Hon, and Drei (Ljon); Ukkuri, Vunari, Lovari, Stasori, Saukirna, Jaive, Aunde, and Kilande (Rjen); and Vjerän of Endless Fire and Light (Rjon).
  • During the Poreseai Empire's wars, the King of Heaven was Nomnolkron.
  • During the reign of Silojennoz, the King of Heaven was Drön.
  • During the reign of Ratirminoz, the current King of Heaven was Rjon.
  • Lumbariz ruled the planet of Novantir, but eventually, he had to bow before Aunda and the subsequent monarchs, as these gods were regarded as the true rulers of the universe, just below the Six Powers.

Southern gods[]

These are the gods worshipped at the southern islands of Novantir, who practice a distinct culture centred around the hirhueh (hippocampi, fish-horses).

  • Agalrih - king of the western gods and the day. Rides on a green hirhueh.
  • Sugalrih - king of the eastern gods and the night. Rides on a gold hirhueh. Supposedly the creator of all hirhuehtre and the lord of their souls: is an aspect of Makravalo, father of the first Imari emperor.
  • Nondalrih - king of the northern gods and the storm. Also an aspect of either Lumbariz or Druvara.
  • Drû, Kairô, Ôiranda, and Ûreja - Four Sea Gods
  • Vissirad - Ice God
  • Truksinä and Örädras - two ice goddesses who battle in the southern wastes
  • Tornoh - God of War
  • Ñondoh - god of fire

"Shadow gods"[]

The Malendors also have their own "Hidden Gods" as well: according to the updated Novantir myths, they were created by Ombo in a fit of boredom. Like their Kuelgon counterparts, they were either made up out of rebellion against the Igarin Empire's religion, or they were syncretised from older religions and myths: either way, they were especially favoured by non-heterosexuals, which are tolerated but mocked by Malendor society. They are usually invoked in the mainstream Malendor religion when its Supercorporation is at war to attack its enemies.

  • Râtrend ("lord of swords") - god of valour and courage. Patron of gay Malendors. His worshippers seek to convert the Supercorporation into a nation of noble warriors.
  • Rusřindand ("two-faced lord") - masked god of pleasure, love, and affection. Patron of bisexual Malendors. His worshippers seek to make the Supercorporation a "paradise of everlasting passion".
  • Âřavandai ("lady of love") - goddess of love, beauty, and joy. Patron of lesbian Malendors. Her worshippers seek to make the Supercorporation devote itself totally to comfort and pleasure, without regard to any limit.
  • Visčar ("inevitable") - god of change. Patron of transsexual Malendors. His worshippers seek to make all of the Supercorporation's peoples evolve into a more "superior" form, usually by genetic manipulation, by making everyone superior and healthy.
  • Vadatonda ("destiny in a bucket") - goddess of fate and mutation. Patron of transgender Malendors. Her worshippers seek to "upgrade" the Supercorporation's people by advocating personal mutation and implementation of machinery unto the people's bodies.
  • Ñarond ("complexion") - goddess of justice and individualism. Patron of nonbinary Malendors. Her worshippers seek to transform the Supercorporation into a massive republic fuelled by a fanatical, warlike dedication to equality and autonomy; or a realm where mutation is a fact of daily life and everyone has superpowers (like how the Kuelgons lived, but with better and healthier standards).
  • Plureska ("swipe-arm") - god of piracy
  • Flurazi ("fumes") - god of hallucinogens and carcinogens
  • Gaparzak ("zigzag") - god of reproduction, microorganisms, and disease. Appeared just after Ômbo, it then split itself into two rocks that copulated with each other before splitting into planets. Whatever fluids and zygotes that were emitted from its self-reproduction became into animals and the other races of the Galaxy, bound initially by their sexual lust as its desire to spread throughout the universe.

Änzuves (Aesir, the Star Gods)[]

The flag of Ozrintar, the Novantirna religion of Odin. The symbol at the centre is an othala rune, designed to look like a burning eye rising from Mimisbrunnr, representing enlightenment overcoming despair.

The Novantirnas and other Galactic peoples commonly refer the Aesir and Vanir as the "Star Gods", because they were worshipped by the Eimarin Celestials, their creations.

  • Ôzint, Auzir - A god-king who ruled over the imares (Celestials) and taught them magic, but they later rebelled against him to enslave the Galaxy. Often identified as Odin.
    • He is sometimes invoked in certain dangerous magical spells, as he is considered as the keeper of ska-magic.
    • Although the religion of Ôzrintar is dedicated to him, Odin's association with the Celestials made him a popular deity among the Druharzans and their Novantir and Malendor successors. As a result, he is often worshipped with scientific and artistic projects instead of blots, because he is considered as the god of knowledge and inspiration.
    • According to Novantirna mythology, the highest gods are under a hierarchy. On the top is Odin or the Six Powers, followed by Odin (in some accounts), then Aunda and his successors, then Lumbariz, and at the bottom is Druvara.
    • The eye is considered sacred to Odin, in honour of his pursuit of knowledge. As a result, Malendors never eat or damage eyeballs. They almost never take eyeballs from the living or the dead, unless when requested. Any eyeballs they find would be preserved and enshrined as relics to Odin.
    • To curse them, the enemies of the Malendors eat their eyes.
    • Losing an eye is considered an auspicious sign that someone is chosen by Odin as his agent. But cutting or willingly damaging your own eye is considered challenging Odin and rejecting him, so it is considered offensive and blasphemous in Malendor culture.
    • Novantirna religion incorporated a strange legend about Odin's eye: after it was cut out and cast into the well of Mimir, and after he left, Odin's sacrificed eye emerged from the pool, burning with raw magic and knowledge, before it left the stunned jotunn as it flew away to the sky. This became the central emblem of the Ozrintar religion, the Novantirna religion that worships Odin as a god of knowledge and science.
  • Vriñja - Frigg, consort of Odin and goddess of wisdom and magic.
    • Mirrors are considered sacred to Vriñja.
  • Tôrod - A god with a red beard. Often identified as Thor, guardian of mortals.
    • His hammer, the mjolnir (mjöllorintïr, mjöltïr), is used to consecrate places, purify them from taint, and slay demons and enemy Celestials.
    • He has two sons, the swordsmen Mahnedra and Mohnedro (Magni and Modi), who were believed to shoot lightning from their hands and their swords. His daughter is Trojenna (Thrud), a woman whose spear and hands can burn demons and magical monsters.
    • The Novantirs also adopted the syncretic Freyrgardian belief that Thor has fourteen other sons, the Princes of the Bolts.
  • Tjöri, Tjöndvos - A god wearing a red cloak and bronze armour. Identified as Tyr, lord of war and chivalry.
  • Baltra, Balčara - Baldr, the god of courage and light. Sometimes venerated among those who fight against what they consider as a great threat.
  • Häidâlto - a burning god who stands guard over the gate of Heaven. Often identified as Heimdall, the warden of Asgard: his very bright appearance led to other civilisations depicting him as a god of fire.
    • Considered and patron deity of flamethrowers and laser-based weaponry, or sacred fires used against demonic and supernatural enemies, such as chaos beings and enemy sorcerers. Fire is used in Novantirna culture to worship him.
  • Sâli - Hel, the hideous but kind goddess of the peaceful dead. Victims of disasters might go to her starlit gardens.

Vändires (Vanir, the Lords of Nature)[]

  • Vränjar - a gold-bearded deity who rules over the stars and plants. Often identified as Freyr, the god of good weather and prosperity, and the patron deity of the Norse humans and the Freyrgardian civilisation.
  • Njančï, Nančï - the god of the sea, water, fishing, later associated with divination and luck. Often identified with Njord, the sea god. Three rituals were syncretised from Druharzan culture to seek his approval and support: catching fish with a spear, tossing dice, or firing an arrow against strong wind.

Laru[]

Various evil deities.

  • Kjântu - the god of greed
  • Lumagil - the god of ignorance
  • Lihazen - the goddess of debauchery and perversion
  • Zalöč - the god of lies
  • Kïrukar - the god of hubris
  • Mâneh - the goddess of hate and cruelty
  • Laskoi, Laskol - Loki, the god of murder and chaos. The master of ruin and recklessness.
    • "Laskoi" was derived from the Freyrgardian word "Loskar", a name used for Loki that means "the tearer" or "the ripper".
  • Añkirbočar, Añrimoč - Angrboda, the consort of Loki. The mistress of terror and bloodshed.
    • Her symbol, also used to represent all the evil Larues deities and arch-devils, is a sword stained with dripping blood, with two venomous snakes as its hilt.
  • Vanori - Fenrir, the shape-shifting black hole. In Novantirna mythology, the great wolf Fenrir is depicted as an enormous black hole.
  • Meher - the yellow god of lies.
  • Urvih - the green god of rage and envy
  • Nombos - the blue god of deceit and fear
  • Vruvoh - the red god of destruction and savagery.

The Lesser Star Gods[]

These were the popular deities of the Imar civilisation, the Celestials from which Lumbariz and other main Malendor gods came from: because they were once Celestials, they are sometimes known as the "Lesser Star Gods".

On the other hand, many Malendors also like to address the Aesir and Vanir as the "Star Gods", because they were the supposed creators of the Celestials or their symbolism with stars. To differentiate them, the Aesir are correctly known as the "High Star Gods".

  • Makrovala, Makravalo - A god in golden armour with a purple beard. His weapon is a burning trident. He rides on a golden fish, dragon, or hirhueh.
    • The father of the Imari emperor Sulončar, the first emperor of Rilaluin. Sulončar was killed in a terrible ritual that attempted to turn himself into a powerful god.
    • When the proto-Druharzans were brought to Novantir, several tribes migrated to the south. They continued to worship Makravalo as their god, naming him as Sugalrih.
  • Viräskala - A goddess in a grey dress and blue hair. Her weapon is a scythe wreathed in lightning. She rides on a raptor with two flaming tails.
    • The mother of the Imari empress Vjerasändra, the second empress. After her brother Sulončar was killed, she immediately marched to the palace and became empress.

Fourth, Fifth, and Sixth Pantheons[]

According to the Novantir scriptures, there were five pantheons: the Novantir gods (combining the main, shadow, older and Southern gods), the Aesir and Vanir (as one pantheon), the Star Gods, and three other pantheons. The fourth pantheon, the hond, are lucky gods from the Carvasari era; the fifth pantheon, the vrun, are forces of nature and very powerful beings who shape the universe by their very existence (not by their actions as other gods did); and the sixth pantheon, the laund, are the gods of happiness, creativity, and other pleasures.

Handrana gods[]

Lagah, Lagahan

Lagahon - a clown or jester who is Lagahan's twin brother

Vrunda gods[]

Lavurun - god of the winds and stellar storms

Liranda - the Star-maker, a goddess of nebulae

Laundanda gods[]

Still other gods[]

  • Najelon - the masked god of inspiration. Syncretised from the Igarin pantheon.
    • For snatching departed souls away from being torn apart by Ska, he and Ska are bitter enemies.
    • He is also viewed as Serima's brother or son, or as a trio with Ska. Ska represents one's desire to explore the unknown and any sacrifices done to achieve intelligence; Serima represents one's desires to survive, find intimacy, and reproduce in a lonely universe; and Najelon represents one's desire to achieve and improve. As Najelon and Serima represent contrasting desires, the two gods are depicted as rivals, with Najelon rebelling against Serima's wildness to bring order to a universe thrown into chaos.
    • While the followers of Serima are at risk losing their sanity and intelligence to achieve their desires, the students of Najelon become more intelligent, civilised, and courageous. However, they can be overwhelmed and driven to sorrow by excessive amounts of knowledge.
    • After they die, Najelon's worshippers inhabit the universe as heavenly spirits or saints, leaving ideas to anyone willing enough to discover them and filling them with curiosity. Students and devotees sometimes invoke Najelon's saints for their protection from insanity.
  • naksatra - holy star angels who guard the edge of the universe.
  • Twenty-One Naksatraes - Twenty-one archangels and saints that protect the months of the Novantirna year.
  • Five Sons of Druvara - The five sons of the first king, Druvara, who ascended to godhood with their father and mother. The next kings of Sadravan were descended from the second son, Granärand.
  • Sixteen Sons of Thunder
  • Twenty Daughters of Lightning

Minor deities[]

  • Tärrja - Goddess of dolls
  • Kolatjo - Goddess of consecration and purification
  • Visir, Traisir, and Nirasir - Triple goddesses of fate, time, and magic. Sometimes identified with the Nornir, mysterious goddesses who determine all fates.

Other characters[]

  • Ksasivon - according to legend, he was an arrogant man cursed by the gods to perform thirteen excruciating labours.
  • Parsalgah - a warrior in blue who fought the warrior Arjasked for ten days and ten nights.
  • Arjasked - a warrior in red who fought the warrior Parsalgah for ten days and ten nights.

Mortals[]

  • gohlos - hag
  • känari, käčori - witch
  • hôdkoto - warlock

Species and races[]

  • Sarča and Vilča - gnomes and fairies that look after the earth, or pieces of land

Divine and eldtrich beings[]

  • Imâr - star-tyrants from the dawn of creation, born from the first suns of another universe. Supposedly the origin of mutation and magic in certain powerful races.
    • Their civilisation -- the first of all mortal civilisations, the Celestial Empire -- was known as the Rilaluin, a tyrannical empire that enslaved billions of primitive races and worlds.
    • The current Novantirna pantheon consisted of former imâres who chose to protect their ancestors from enslavement, oppression, and/or extinction.
    • In Novantirna art, they are depicted as colourful giants clad in splendid, glittering armour. When angered, a single imâr could incinerate an entire planet and empty its atmosphere with solar fire from his or her breath.
  • haimez - celestials who bear messages and prayers between mortals and the gods.
  • naksatra - archangels, star gods who defend the universe
  • añklantre, añklantar - a wheel-spirit, a cog-like spirit that serves Lumbařiz. They sometimes take humanoid forms to make themselves more comfortable for mortal devotees and righteous people.
  • Six Forces, vrosilča - six races of spirits animated by the primal forces of ñun, han, jen, rjen, vjänt, skre (heat, cold, force, calm, life, and death). They consist of fire giants, ice wraiths, colossi and titans, tall fairies, dryads, and spectres.
  • skauna - horrifying creatures from beyond the Void who devour and tear mortals apart as soon as the latter fear them. Many of them are the servants of Ska, the god of the Void.

Dragons[]

In honour of Makravalas - guardian of the Celestials, lord of the storms, and creator of the hirhueh - dragons and various large reptiles are venerated in the Novantirna religion.

The Novantirna word for "dragon" is "ueha". It was used for various large reptiles, whether tamed, feral, or even allied. Sentient dragons are treated like holy men and incarnate gods, and are sometimes even recruited as priests!

  • ueh(a) - any dragon
  • närueh - water-dragons
  • uirueh - sky-dragons. Spirits of the weather.
  • säkalueh - east sky-dragons. Harbingers of great storms and bad luck.
  • murdakueh - west sky-dragons. Black-scaled harbingers of disasters and death, the messengers of Rôn, the god of death.
  • hirhueh - hippocampi, "horse-dragons", fish-horses native to the southern oceans of Novantirna. Formerly the steeds of the southern kingdoms, now regarded either as dangerous predators of the high seas or adorable clawed buffoons. In the olden days, northerners believed that killing a hirhueh and ripping out its heart will lead to years of good luck from the gods.
  • mirs-hueh, mirsivueh - gold hippocampi, the strongest and smartest of their species. Most often used as the steeds of southern sea kings. They are also kept by artists who liked to use them to compose music, and they are very affectionate and playful.
  • arahirri - royal hirhueh, a variant of hirhueh that can move on land. Instead of two legs and a fish's tail, the arahirri has four legs. This kind of dragon looks more like a very large crocodile, used by Novantir kings, emperors, and lords as their war steeds.
  • rod-hueh - red hippocampi, the fiercest and angriest of their species. Used as steeds for generals and commanders as they enjoy tearing enemies to shreds with their fangs.

Monsters[]

  • kroskoh - a kind of monster
  • ñrai - a female monster
  • ñrau, ñroh - a kind of monster
  • niloti, nilos - goblin

Undead[]

  • vrka - a wolf-like monster. This creature is believed to steal souls from sick and dying people to be dragged into the underworld. Fortunately, they prey only on evil people.
  • lulanöd - a ghost, a wraith
  • loitar - site of wraiths
  • lullatar - place of ghosts
  • röh(o) - lesser ghosts.
    • Originally a word for "ghost" in Old Novantirna.
  • imlöh - white ghosts, ghosts of obsessed people who die happy
  • kriröh - green ghosts, ghosts of people bound by a duty who die in peace and/or happiness
  • miröh - pale or crystal ghosts, ghosts of people who die in fear or sadness
  • na, nari, naröh, njaröh(a) - gold ghost, sunrise ghost, ghosts of people who die while having too much happiness.
    • According to Novantirna legends, these joyful spirits wander the universe for a few years (or as long as five decades or six centuries). Then, the Gods send another spirit to bring them to any of the Five Heavens, or (if they are a victim of a disaster) to the fields of Helheim.
  • omañas - wild person, a frequent reminder, something that appears frequently to disturb or torment you
  • ñulk - plaguewalker, zombie. Beings created or cursed by Gaparzak to spread its pathogens throughout the universe.
  • ñulč - imps or walking lumps of phlegm that infects nearby lifeforms, manipulating them like puppets.
  • nâru, nârul(a), nârulä - a cyan spirit of murder and hate

Demons[]

  • dlau, tjûr - demon
  • tmölda, dmöld, tmada, tmöïda - greater demon

Locations[]

Supernatural locations[]

  • Rilalum, Rilala ("star-wheel") - a heavenly location filled with stars that go around the righteous after they die. It is ruled by the legendary king Druvara.
  • Rilatar ("realm of stars"), Imâtar ("realm of tyrant-stars") - the universe where the star-tyrants were created by the first gods.
  • Lumbaluin ("wheel of suffering") - the current universe, marred with imperfection, evil, destruction, and sorrow.
  • Ogaltons ("abyss") - a hellish location in the underworld filled with knife-like trees. This is where Meher and the other three gods of destruction live.
  • Vrustar ("Six Realms") - six dimensions outside the universe where the forces of ñun, han, jen, rjen, vjänt, and skre live and dominate. They consist of a volcanic wasteland, an icy waste, towering mountains, valleys clothed with waterfalls, a lush jungle, and a shadowy abyss. According to Novantirna folklore, this is the source of all magic.
  • A flag used by devotees of the Malendors to venerate the Five Heavens. Green is for the Six Gods, Red is for Odin, Blue is for the Kings of Heaven, Yellow is for Lumbariz, and Blue is for Druvara.

    Hoksarîl, Five Heavens - The five levels of god-kings that rule the universe. Although Druvara is sometimes seen as the king of (one) heaven, and Lumbariz is addressed as "King of the Gods", both of them are below higher deities such as Odin and the Six Powers. The levels consisted of:
    • Vrussara - The Six Gods, the source of all creation. Colour: green.
    • Aunsakarad - Asgard, represented by Odin, the domain of fallen warriors. Colour: red.
    • Ranna-vrädokrača - The Prime Mover, represented by Aunda and other Kings of Heaven, the domain of righteous mages and holy people. Colour: white or blue.
    • Luanträřivä - The Golden Court, represented by Lumbařiz, the domain of virtuous kings and the holiday of unusually-great heroes. Colour: yellow.
    • Rîlalum - The Wheel of Stars, represented by Druvara, the domain of virtuous men, women, and others. Colour: black or blue.
  • rîlikronda - a palace of a god, the realm of a deity; Heaven
  • Aunsakarad - Asgard, the domain of Odin and the Star Gods.
  • Val'halon - Valhalla, the warriors' hall and Odin's palace. This is where half of all people who die in combat go to.
  • Vanekaima - Vanaheim, domain of the Vanir Gods.
  • Ûskarča - Útgarðar, the capital of the dangerous realm of Jotunheim. While the Freyrgardians saw it as a bastion of order surrounded by murderous, chaotic barbarians, the Novantirnas saw it as a realm of plenty and recklessness.

Planets[]

  • Älbandřoh - a desert planet located along the Galactic northeast, home to several warlike tribes of Gedravas who worship seven pantheons of desert gods. This is the site where the warriors Parsalgah and Arjesked duelled for ten days and ten nights.
  • Esotaloh, Istalans - a lush planet located near the destroyed planet of Arentos. In legends, it was enslaved and corrupted by the Imares star-tyrants, used as a warning on the dangers of autocracy that fell silent in recent times.
    • Esotaloh was purified and annexed to the Malendor Supercorporation as a temple-world, and its Celestial Gates rebuilt.
  • Akserel, Ksareloh - an urban world destroyed by the Imares star-tyrants.
    • In an immense megaproject, many asteroids were used to rebuild Akserel. It was then reconsecrated to the Six Gods and fortified as a temple-world.
  • Kôtaksol
    • An urbanised planet. The birthplace of the Celestial Lalurambas, who eventually became the Malendor god Lumbariz.
    • Čanalontas - the City of Dreams, the capital of Kôtaksol, a holy city where it was always night. The sun was blocked by a magical cloud, which instead shined several stars to mark the hours, months, and years of that world.
    • Antâkräntarja - the Gate of Night, a portal to the Celestials' home dimension.
    • Destroyed during the Hjokkunzar siege, with its perpetual night broken. For a brief while, the sun's rays bathed the dim planet, before it was destroyed.
    • Rebuilt by the Novantirs, who reconsecrated the planet as a holy site. Destroyed again by the Valgetans.
    • Pieces of Kôtaksol's planetary rock, along with any remaining scraps of metal, were now regarded as holy relics in Novantir religion.
    • After the Valgetan Empire collapsed, the Novantirs fought against the Juretorij and the Sparakan Empires, who sought to claim its former site and steal its scattered magical energy. The Novantirs drove them out and rebuilt Kôtaksol as a holy site: but Lumbariz willed that it will experience its perpetual night for only half of its year, seven months of purple and azure stars.

Other concepts[]

Religion[]

  • saurna - blessing, speed
  • lodez, luena, kkoze - curse, cursed
  • lûn - great curse
  • ñadja - wisdom
  • saura - divine, holy
  • serrand - holy
  • sjâr(a) - the great white, holy
  • sadřa, sadřeh - great light, bathed in light, sanctified
  • sadřehas - brilliant, bright, holy
  • manai - to shine, to illuminate, to enlighten
  • manaitar - enlightenment
  • naksara - holy, sanctified, divine
  • skadřeh - to consecrate, to make holy
  • rand - god, deity
  • sil - to worship
  • sila - worship, reverence, ceremony
  • silča - to worship a deity
    • E.g. Silča-ve Ôzint ča Lumbařiz - "He worships Odin and Lumbariz"
  • salč - to pray, prayer
  • salča - a prayer
  • luila - to listen (a god)
  • trîva - praise, glory
  • mahal - great gift, great offering
  • maklar - gift
  • kôressai - hail to, praise, greater praise
  • eturibe - towards, progress
  • skanje - the study of something, knowledge
  • skau - great knowledge, valuable secrets, craft
  • vêhtar - inspiration (from Freyrgardian wēhtar, "inspiration, Odin's magic")
  • skûr - to show
  • randon - temple
  • randandon - large temple
  • kaun - cairn, monument
  • kol - pillar, column, god-pole
  • atřa - idol, statue
  • lîkreskä - idol of an Aesir or Vanir deity (from Freyrgardian līkneska, "likeness of a god")
  • gaučand - an idol of the Aesir or Vanir (from Freyrgardian gūdaz, "a god or idol")
  • vausadon - priest
  • vausada - priestess
  • sradaja - holy flag, magical flag or banner
  • tana - lantern
  • tanara - blue paper lantern
  • tarana - gold lantern, lantern of Lumbařiz
  • ïrsen - music
  • vasta - luck, fortune
  • viñ(i) - dream
  • zurn - hate, hatred
  • luis - pain, suffering
  • lumbaluin - wheel of suffering, this existence
  • kkûr - fear
  • gâran - avenge
  • lairi - ceremonial costume
  • ben - tomb, end, destruction, bad fate
  • bentussol - oblivion
  • aijes - stage
  • aspan - to accept
  • beruben - a good (final) fate, afterlife
  • lâra - good (principle), righteous, excellent
  • lârast - best
  • reincarnation
  • rîl - a heaven
  • rîlkonda - to ascend to Heaven
  • rîlakonda, rjaukonda - ascension
  • dřasa, dossand, trossand, norissa - progress
  • iruari - progress to a better condition, slow improvement

Religious expressions[]

  • Kôřärja Randaes! - Praise the Gods!
  • Trîa Serrand! - Praise the Gods!, Glory to Heaven!
  • Jöksaročä skanâr - The Six Gods see [all]; do not be afraid
  • Knedôzida! - May you be bathed in the infinite wisdom of Odin!
  • Knedôzi, Ôdřozi! - May I be filled with Odin's wisdom, may Odin's fury animate me!
  • Zjañjond Lumbařiz! - Uphold Lumbariz!; Good luck!
  • Ladanlořiz! - May Lumbariz animate you!
  • Druvân Jandrada! - May Druvara shine on you!

Religious or mythological titles[]

  • Krotäidra - Allfather Odin
  • Arčarîl - Kings of Heaven (successive guardians of Novantir)
  • Rîratîrarand - Lord of the North Star, Druvara

Forms of magic[]

  • vjun, vjunna - magic
  • vjunnadron - sorcerer, mage
  • řauva, ira - Celestial magic
  • hänsja - divine magic, guided path to wisdom, innovation
    • Worshippers of the Novantirna gods aspire to the path of hänsja through their scientific innovation, rather than with magic. They believe that their technology brings them closer to their gods and their favour.
  • hänsjadron - divine mage, sorcerer who wields gods' magic, priest mage
  • häsjara - scientist
  • häirando, saradrai - high-ranking scientist
  • vjunnačon - sorcerer, mage, priest, holy person, a person gifted by the Gods (very positive), a saint
  • vjačonda, vjačanda - a magical hero, a saint, a holy person
  • aino - spark, soul-stuff, animus, inspiration
  • ainori - soul-shaper, muse
    • Supposedly a Celestial who creates lesser beings by shaping magic into spirits and placing them into bodies. By doing so, they elevated themselves to lesser deities, so the gods limited their powers to direct them to their missions. These divine craftspeople were responsible for the creation of many timid peoples that were lost during the Celestials' wars.
  • enuon - trance, revelation of the gods
  • skâ - cosmic magic, secrets of the cosmos, cosmic horror
    • Overuse of magic or abuse of magic leads to skâ, which unleashes terrible things that can destroy the user's soul and/or mind.
    • The creation of superweapons and megastructures is considered a form of skâ, as it may cause great destruction.
  • vrûnisil, gursil, uhviz, čirčir(le), ñ(j)elenz - chaos magic
    • Considered more destructive than skâ or hänsja, as it distorts the properties of physics and the laws of nature. Doing so may destroy the universe by opening a tear into the Void and its horrors.
  • löjalmoře - "among us", a magical or good divine force is with you
  • irrari - enchanted, magical
  • väl, vän, vjäl, ilän, nïlnä, älaäl - spell
  • ïlai - wand, antenna
  • ïlkron - a magical staff

More concepts[]

Eras[]

  • Als Alguna - the ancient age, when magic was stronger and visible and the gods were nascent.
  • Als Ômbodôl - the great darkness, when the Celestial Empire enslaved the Galaxy.
  • Töl Imârvačo - the great war of angels, when the Celestials fought each other and were exterminated by the Anevondir.
  • Als Rumaikäd - the rescue, when the ancestors of the Druharzans were taken to Novantir, therefore saving them from slavery.
    • Als Tolvjunna - age of the first magic, when the Druharzans were taught to build a mighty civilisation to defend themselves from the Celestials. Overlaps with Als Druvarô, the next age.
  • Als Druvarô - age of King Druvara, which began with the coronation of Druvara and his thousand-year reign. After his ascension to Heaven, the homeworld of Sadřavan (Novantir) was protected by a magical storm.
  • Als Iluradnos - age of the mad tyrant, when Emperor Irnanos and two other warlords attempted to turn the Sadřavaes civilisation into their own dystopias. All of them were defeated by the Army of the Sane.
  • Als Raluoi - age of the Great Sleep, when the Novantir worlds were taken into a pocket universe for 50 years, before they were freed and the invaders expelled.
  • Als Ôblâra - spheres age, the Fifth Age when the Novantirs rebuilt the Celestial Gates network.
  • Als Manorvredja - age of human invasions, when the Freyrgardians invaded Čarvasari.
  • Als Rjeiraddja - Age of Rediscovery, when the Čarvasari knew about the Aesir again from the Freyrgardians, their direct descendants.
  • Als Gnja-ragagi, Als Knjaragi - Age of the Jaws, when the Valgetan cannibals were created, unleashing armies of cannibals that brought ruin to the northern Galaxy.
  • Als Gnohon - Age of the Devouring Darkness, the chaos of the Eleventh and Twelfth Ages.
  • Baruivä, Bon Baruivä - the Great Exile, when the Gedrava ancestors of the Novantirna were exiled from their homeworld of Gausari.
  • Als Növandra - Age of Unification, when Rîgara unified the Novantir peoples into the Malendor Supercorporation, bringing them back to greatness as another empire to challenge the Igarin civilisation.
  • Bon Jandâru - The Apocalypse, the destruction of the universe in the future.
    • To the worshippers of Odin, it is known as Raginarôka, Rairaköraz, or Ragirroka (Ragnarök, from "ragina-rakō"), the great war that will see everything wiped out in fire and darkness. It will end with the death of Odin as the dark wolf Fenris (Vanorost) will kill him.
    • In the Freyrgardian version, Odin is swallowed by Fenris, and presumably crushed by the weight of his guts or burned by its acid. In the Novantir version, Odin is torn to pieces by Fenris' jaws, and he impales his spear into the wolf's skull: then both of them die. Both versions end with the giant Surtr burning Asgard, and then the whole universe.
    • Unlike the Freyrgardian version, the Novantirna version of Ragnarök adds that some einherjar (Odin's angels) will survive the great darkness: the official version stated that the number would be roughly four nonillion and more, who will form an army known as "The Divine Remnant" in memory of their fallen lord. These demigods will find the remaining survivors to rebuild the universe from ash and chaos, and guide them to build a better world in the memory of all the loved ones that were annihilated. They will afterwards hunt down all the demons responsible for Ragnarok's destruction, and slaughter every last member to usher an age of eternal peace.

Others[]

  • Londrasol, Londrassö - the Greatest Joy, Paradise, Rilala, where the good go after they die.
  • kronta Goñirra, Kronkonir(ra) - the Gungnir spear of Odin
  • aukir, aukro - sacred eye
  • Mjöruiva, Mjöltïr - the True Mjolnir of Thor
  • Mjöllorintïr - a large hammer or mallet with holy magic
  • Mjöltïr - a Mjolnir shape, a T-shape (also Taraivu)

The Malendor Creed[]

See also: The Malendor Creed

When the Supercorporation was founded, Rîgara instituted twelve precepts for his empire, influenced by the teachings of the Celestial religion.

  • Always uplift civilisation, and where there is chaos, you shall build.
  • Have hope in a better tomorrow.
  • Guide the lesser nations into achieving greatness.
  • Be the ideal that everyone looks up in hope, and be a light in a darkening Galaxy.
  • Do not overuse magic or superweapons.
  • Art is better than excessive wealth or power: beauty is the pinnacle of all achievements.
  • Do not be cruel or destructive.
  • Beauty is better than pleasure.
  • Discipline brings true justice, not recklessness.

In later ages, many of these were not widely practiced, hence the corruption of the Supercorporation into an oppressive dystopia.

Trivia[]

  • Many of the Malendor deities, especially the higher ones, were originally Celestials who protected the Novantirnas from destruction.
  • The Novantirna gods were inspired by the Chaos Gods and the Chaos Gods of Order. The Six Primal Forces were influenced by the Guardians of Time.
  • The different types of gods and deities in Malendor religion was inspired by the divisions of deities in Norse religion: the Aesir (civilisation deities) and Vanir (nature deities).
  • In Japanese Buddhism, the "five heavens" are the shuddhāvāsa, or jōgo-ten (五浄居天). Those are the highest heavens in the form-realm, reserved for the non-returner, a purified soul that will be free from rebirth and suffering.

Pronunciation:[]

  • ä - "ae" - [æ]
  • č - "tch" - [t͡ɕ]
  • h - "kh" - [x]
  • j - "y" - [j]
  • ï - "ew" - [ɯ]
  • ñ - "ng" - [ŋ]
  • ö - [ø]
  • ř - "dr"/"kh"- [d͡r], [χ] after [t]

See also[]

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